Thursday, June 26, 2014

Tuesday, June 24, 2014

Sonic Boom-Pasteurized-Nieta

Finally, i can show what i have been working on as a character artist. Sonic Boom :) i was working on Pasteurized as lead modeler and it got lots of attention.Congrats!it was great working with Nicolas Villarreal. Also The other animation (Nieta) of Nicolas i worked for was nominated for best short animation in Cannes Film Festival this year..Great news!!

Thursday, March 27, 2014

Mothhead-Massive Black

MothHead is the project i worked for Massive Black by using Unity. I had a great chance to work on these projects at Sony Pictures and Dreamworks animation.I will be posting some of the stuff i made for them.

Thursday, March 6, 2014

Drum Player

I was responsible of creating the cinematic character for Marvel vs Capcom Game.
Personal Project..I created the concepts,sculpted traditionally and modeled it by using,Maya,Zbrush and textured by Mari
Some other Rider Study,Concept sculpt and turn arounds

Saturday, June 15, 2013

My Isteambul project was published in 3D world magazine and 3d Creative for top 10 Best and also got couple of top row awards from major CG websites CG Creative Blog shows my work with other amazing Creations :) i am flattered:) http://www.creativebloq.com/audiovisual/examples-cg-art-31411156

Friday, May 17, 2013

PIRI REIS

UNESCO agrees to declare 2013 year of Piri Reis so I got the fist place with this illustration in an international art competition. This map marks a significant event in the history of the country and has enabled its collective knowledge to be transmitted through generations. As a rare world map from the fifteenth and sixteenth centuries, Piri Reis World Map is an invaluable piece of the world’s documentary heritage as it provides insight on the history of its time. It is therefore part of the Memory of the World and should be made better known.

Monday, April 8, 2013

the Army of The East

Created the concept,Maya,Zbrush,Mari.Vray
Maya Viewport
some paint overs to decide the lighting and details before rendering them